
I believe that if I'm dying that many times in what should be the pursuit of knowledge, something is either very wrong with me or very wrong with the plane I'm in. I'm playing with five lives at the cost of zero points, basically. Aptitude synergizes with Magical even more, to ensure I can make the most out of the magic systems that I've guaranteed will be in place, after I've studied and practiced them (which I would be doing to fulfill my academic requirements anyways).

This gives me more avenues of study for my academic requirements, and also synergizes well with the "mathemagician build" I plan on going for. Magical ensures that every verse I visit has its own magic system in place. They make it easier to find verses which better suit my needs, which is nice. If worse comes to worse, history is a safe bet.įree with my Academic requirement. They also provide a distinct practical advantage: I can learn and master magic systems or regional martial arts that could come in useful in other worlds. Academic requirements are easy, plentiful, and come naturally. Adventuring is fun but difficult and without a guaranteed return on investment.

Wandering is easy but aimless and also takes way too long. I've played enough CYOAs and lost myself in enough fantasies that I've probably accumulated some amount of magical bullshit.
